Aside from weapons every level is littered with treasure chests full of items. There are just as many trap chests the higher you ascend, which will spawn monsters, erupting flames, or even drop boulders on your head.
The Amazon is fast but weak, the Caveman is strong but slow while the Knight is a middle ground between the two. The Ninja is similar to the Amazon except his throwing stars ricochet off walls. The Priest is useful against undead enemies and can protect himself with a barrier.
Two of the eight require special items to recruit but prove worth it. The Lizardman resides higher in the Tower and is the most powerful. There are many floors that are cleared in as little as thirty seconds, sometimes in rapid succession.
At times there are multiple exits and if you have the thief you can find hidden doors that will allow you to skip certain floors.
For the home version you have the option to start the game at several different floors all the way up to floor 33, significantly cutting down the time needed to scale the Tower.
Some of the backgrounds and stage themes also tend to repeat themselves far too often. The game would have been better served with less floors if it would have led to more variety.
This is definitely an arcade game down to its roots, a fact born out through its challenge and set up. You are only given two lives and three continues to complete the game which is a bit unfair. The enemies also have significantly different attack strategies - and you will have to alter your rules of engagement or you'll find yourself staring at the "game over" screen soon enough.
The magic system borrows from Golden Axe, allowing you to rack up to 9 enchanted urns that unleash a storm of energy at a cost of 2 urns each time. Keys are another pick-up - which will eventually allow you to unlock treasure chests for health and extra lives in mini-games set between stages. They are: money for additional points, health, enchanted urns, and the aforementioned keys.
The constant diving for these items might turn some players off, but I found it enhancing the already hectic battlefield. I'm pretty satisfied with the core of Legend, being its combat engine and gaming mechanics. I hope that both you and your gaming partner have strong thumbs - because even being the veteran beat 'em up enthusiast I am didn't prepare me for how draining the combat was. While not as flashy or deep as Knights of the Round and The King of Dragons - Legend doesn't go without its own moments of brilliance.
Since it was made by a small game developer, you're probably never going to see it on a company compilation. The solitary SNES iteration is your one and only chance to experience this eye and ear pleasing title.
Log In Sign Up. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! A solid side-scrolling hack 'n slash that reminds me very much of Golden Axe.
Rating: 8. Would you recommend this Review? Yes No. Send Skip.
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