Note: All the photos shows lush or desert according default settings of game. All neighborhoods can be made lush, desert, dirt or concrete. Pleasantview SimCity terrain is different than the decorated Pleasantview. But as coincidence, road length is the same. The only neighborhood which partially match criteria is Pleasantview, but it is too small. So I usually build houses on better, player-made neighborhoods downloaded from ModTheSims.
Komorebi, Henford-on-Bagley. Total: 23 worlds with lots and families. Total 7 neighborhoods and 88 lots. Your email address will not be published. Save my name, email, and website in this browser for the next time I comment.
Croix, according to Mootilda's subhood tutorial. The full version of Beacon Falls contains the main town of Beacon Falls, it's vibrant downtown area, Lustre Point, and the local college, Balise University. For people with slower connections, lower specification computers, or those not wanting to use the downtown and university provided, there is a cut down version called Beacon Falls Lite.
This only includes the main town, and has fewer townies. You can find both downloads in their respective posts, the Lite version has a link to files for the missing Uni and downtown, if you want to add any of the buildings or sims from either of those to the game yourself.
In the links to the right of this page, each neighborhood or subhood will be clearly labelled, as will the installation instructions, add-on lots and extra downloads. New Stories pages have been added to give you an idea of the families, so that you'll know what you're getting!
New for November , some of the downtown houses have been made into proper apartments, please note that many of these will require EP's and SP's up to Mansion and Gardens, and can be found on the Downloads pages. Or any of the later expansion packs. In The Sims 4 , neighborhoods are also known as districts and are organized together as part of a larger world.
The Sims 3 does not feature the concept of neighborhoods in the same way as other games in the series; instead, gameplay takes place in an open world where Sims are free to roam anywhere on the map. The player will see them leave the lot they are on and disappear, after which a loading screen will appear. The player will not see them again until they reappear on the destination lot. Visiting another lot in the same neighborhood, or going anywhere outside the neighborhood, brings a loading screen.
Traveling between neighborhoods, in the sense of being able to go from one to another, then return home, is not possible in The Sims or The Sims 2. While The Sims 2 allows an inhabited lot to be placed in the Lots and Houses bin , and allows that lot to be placed in a new neighborhood, actually doing that is not recommended, as it damages both neighborhoods if any household members had relationships with, or any sort of memories of, Sims or pets outside the household.
In The Sims 4 , Sims can easily travel and move between neighborhoods, but only those Sims in the active neighborhood can be fully controlled. Sims outside the loaded neighborhood can be partially controlled, however. All games allow traveling between a base neighborhood and its sub-neighborhoods.
The Sims 2 also allows direct travel between sub-neighborhoods that can be reached by taxicab , car , or walking. In most cases, traveling to a sub-neighborhood is as easy as traveling from lot to lot within a neighborhood or sub-neighborhood. However, vacationing , traveling to more exotic sub-neighborhoods, generally requires more planning. There were originally twelve neighborhoods in The Sims Online. Later, these neighborhoods were merged to become EA Land. When a player chooses a premade neighborhood from the main menu to play in, the player is greeted with the story mode window that introduces the captured lives of every resided family of the hood.
Custom neighborhoods can also come with a story made by a player, though the mode doesn't open by default after entering the neighborhood view. Unlike in The Sims , all sub-neighborhoods, barring secret sub-neighborhoods, offer residential as well as community lots. Downtown and shopping district sub-neighborhoods are essentially treated as extensions of the neighborhood, but colleges and vacation destinations have the following restrictions:. Pre-made sub-neighborhoods are not attached to the main neighborhood by default, except for secret sub-neighborhoods.
These sub-neighborhoods can be attached to the neighborhood at any time, and the player can optionally create new ones. Multiple sub-neighborhoods of the same type can coexist with each other. If Seasons is installed, the player can customize which seasons appear for each individual neighborhood, and in which order they appear in.
Sub-neighborhoods can be deleted at any time; all Sims in the neighborhood will be moved into the family bin. Players cannot delete a sub-neighborhood if it is the only one of that type. For example, players cannot delete a Downtown sub-neighborhood if it is the only one left; they must create a new Downtown sub-neighborhood in order to delete the existing one. Players should not delete sub-neighborhoods that contain gravestones , as doing so may cause neighborhood corruption.
The Sims 2 allows players to create all-new neighborhoods and sub-neighborhoods from scratch. Players can use neighborhood terrain templates that were included with the game, or can use SimCity 4 to create custom terrains.
After choosing to create their own neighborhood from the existing terrain templates, the player must then give the picked neighborhood a name and select a terrain type Lush, Desert, Dirt or Concrete. After the loading transition, in which stealth hoods are loaded with along, the player can then choose to give it a description in the main menu. Players have much greater control of customizing a neighborhood to their liking.
Additionally, the player can decorate the neighborhood with trees, ponds, stones, landmarks, effects and more. Pleasantview, one of the 3 main neighborhoods shipped with The Sims 2 base game. The Sims 3 does not feature neighborhoods in the same sense as other games.
Instead, The Sims 3 introduced the concept of an open world. Sections of the worlds may be informally divided into neighborhoods, but this is strictly at the player's prerogative.
In The Sims 4 , neighborhoods are considered to be smaller sections of the world they are in. A neighborhood consists of a number of confined lots, as well as an area that provides a few gameplay objects.
Sims can visit a neighborhood by travelling to one of its lots. Neighborhoods themselves do not retain the open world concept of The Sims 3 ; Sims are able to move freely within the public spaces of that neighborhood, but visiting any lot will incur a loading screen.
To a certain extent, tasks can be given to members of the active household that are not on a currently loaded lot; the tasks they can perform vary based on the Sim's location, and can range from building a skill or relationship, fulfilling needs, or changing one's behavior in work or school. The player can switch over to the lots that these Sims are on in order to control their actions more directly, or they can bring them to the current lot.
Neighborhoods provide a purely cosmetic atmosphere with their physical appearance and backdrops; however, these cannot be customized or changed in-game.
0コメント